5\B409-R itYc V9\AT'a Lbq>y<*ilQ>$gk-Lr )wYkZti%;: J ķ{gA$hy0,40 $,( ,$^,  Tt$%%))  p B`(t<fHB@@enemy_1306_mhtrtlA@@enemy_1306_mhtrtlA?enemy_1309_mhboarA?enemy_1311_mhkryk@@?enemy_1311_mhkrykvA?enemy_1306_mhtrtlb@@?enemy_1306_mhtrtllA l`$t<B?enemy_1306_mhtrtlRB?enemy_1304_mhwolfB?enemy_1303_mhshep_brhB?enemy_1304_mhwolfLB?enemy_1303_mhshep_b$B?enemy_1309_mhboarb B?enemy_1304_mhwolf A?enemy_1303_mhshep_b A?enemy_1304_mhwolf `A?enemy_1303_mhshep_b  @@?enemy_1303_mhshep_b p l8B?enemy_1306_mhtrtlr?enemy_1306_mhtrtl?enemy_1306_mhtrtl?enemy_1306_mhtrtl   ?enemy_1306_mhtrtl@@?enemy_1311_mhkryk  ?enemy_1311_mhkryk$ @@?enemy_1311_mhkryk ?enemy_1311_mhkryk  P `pxh( `0L (f==   (== d ^  HLtL,XH ף< (? ף<L8hT J$|48 L$HBlp\ ף<$$8 hH$HB @@TXh (Fx== 8$ \ $@@48H &| $ P<2 t n$X\  ^  L tL,H #PH? #4  H,H>L$$( `==FRH 8,H>x<  tx.tRH  hRH\R$<@$|$$DXR$<@ |6lL$@B4 #<(@tL)\h^ HLlL$ Bp #<L@@L)\4* \lL$pBLP< ף  DX$B48$ ף<>  ?  |)\=u>  D$d  ,trap_105_mhwrcttrap_105_mhwrct#5| ,\trap_105_mhwrcttrap_105_mhwrct#4 ,trap_101_mhshoktrap_101_mhshok#14 ,trap_100_mhlbmbtrap_100_mhlbmb#1 ,ptrap_105_mhwrcttrap_105_mhwrct#3 ,trap_105_mhwrcttrap_105_mhwrct#2H ,(trap_105_mhwrcttrap_105_mhwrct#1 ,trap_099_mhflsbtrap_099_mhflsb#1 ,trap_102_mhwrbgtrap_102_mhwrbg#1$  ?c?x Mt @  x P ( X 4  |\4 hD X0tL$\4X0\<d<|T,tile_forbiddentile_forbiddentile_forbidden8tile_forbidden tile_startxtile_forbiddentile_forbiddentile_forbiddentile_forbiddentile_forbidden,tile_forbidden tile_start tile_floorD tile_roadd tile_roadX tile_floortile_forbidden tile_road tile_road tile_road tile_floor tile_starttile_forbidden tile_wall tile_road tile_road tile_road tile_road$ tile_road tile_wall tile_wall tile_walltile_forbiddentile_forbiddenp tile_wall tile_wall tile_walld tile_road tile_road tile_road< tile_wall` tile_wall tile_wallttile_forbiddentile_forbidden tile_wall tile_wall8 tile_wall tile_road tile_road$ tile_roadD tile_road tile_wall    tile_walltile_forbidden tile_forbiddentile_end tile_road< tile_road\ tile_roadtile_forbidden tile_road tile_road tile_road    tile_road  tile_endtile_forbiddentile_forbiddentile_forbiddentile_forbidden(tile_forbiddenLtile_forbiddenptile_forbiddentile_forbiddentile_forbiddentile_forbidden   tile_forbidden   MBCDEFGHIJKL789:;<=>?@A,-./0123456!"#$%&'()*+    X08enemy_1309_mhboar  ( <048 ,$(  8@ D\0w?Revive.hp_ratio @Revive.move_speedRevive.unmovable_duration\enemy_1303_mhshep角兽&.8山地常见的草食动物。初始处于<@eb.key>休憩状态,受攻击后与周围其他角兽一同进入<@eb.key>临战状态@|$xT0`d tl8 (,hHDX\L<4P@p@xx||HTptXL?dt33@B enemy_1303_mhshep_benemy_1311_mhkrykenemy_1306_mhtrtlenemy_1304_mhwolf enemy_1303_mhshepmonsterhunterbattle2